Contracts
Cities post a new offer every three months. Accept it and it's yours alone: deliver a year's supply on time for the bonus, or pay a 25% fine.
Railway tycoon · 1850–2050 · in your browser
Lay track across 64 km of hills, rivers and rival land. Haul coal, grain and oil into your own industry, feed your home city, and outgrow the other three before the clock stops.
No install, no account. A guided tutorial is one click from the start screen.
Seed 1234, January 1960: four bot companies, 98 trains. Everything on screen is drawn in code.
01 · The map
Every company owns a territory around its home city. Where you build, and whose ground your freight comes from, shapes the whole match.
02 · Industry
Raw sites are fixed by geography. Factories are yours to build, but only in your home territory, and they hire workers from your city. Every tonne delivered pays by distance and speed.
Each step adds a need on top of the last. Let one run short for two months and growth stops; stay short and the city shrinks back.
Passenger lines to other cities add a transit bonus on top, so faster trains grow you too.
03 · Locomotives
Twelve locomotives arrive on schedule, from an 80 km/h light steam engine to a 320 km/h express. Each new era raises track and curve limits and brings bigger wagons. Old engines never break down, but their upkeep climbs every year.
| Year | Locomotive | Type | Top speed |
|---|---|---|---|
| Era of 1850 · track limit 160 km/h | |||
| 1850 | Ashworth Courier | Steam | 80 |
| 1855 | Kessler Ox | Steam, freight | 55 |
| 1870 | Albion Swift | Steam, express | 110 |
| 1890 | Caledon Mogul | Steam | 90 |
| Era of 1900 · wagons carry 1.5× | |||
| 1905 | Royal Meridian | Steam, express | 125 |
| 1925 | Hartmann Titan | Steam, heavy | 80 |
| 1938 | Vanguard DE‑1 | Diesel | 120 |
| Era of 1950 · track limit 220 km/h, wagons 2× | |||
| 1960 | Rhine-Ruhr D‑1200 | Diesel, heavy | 120 |
| 1965 | Arden E‑40 | Electric | 160 |
| 1990 | Solent E‑100 | Electric | 200 |
| Era of 2000 · track limit 320 km/h, wagons 2.5× | |||
| 2005 | Aurora HS‑300 | High-speed | 300 |
| 2035 | Zephyr HS‑320 | High-speed | 320 |
04 · Winning
The highest score wins: net worth plus your city's population. Each resident is worth the average net worth per resident across all four companies, so a rich company with a small town and a big city on thin margins can both win.
Cities post a new offer every three months. Accept it and it's yours alone: deliver a year's supply on time for the bonus, or pay a 25% fine.
Buy with cash in hand. Loans come in €50k steps at 6%, capped by the size of your city, so growth is also borrowing power.
When rival stations serve the same mine, it splits its output by service rating, squared. Call often or lose your share.
Mines and oil wells run dry, new sites are found every 30 months, and busy industries can be upgraded.
05 · Solo & online
The match runs on your computer. Bots play by the same rules and commands as you do.
Host a room and share its four-letter code. One server runs the match for everyone.
1 January 1850
€250,000, one city of 5,000 people and a stretch of open country. The first train is up to you.